You're left alone and confused in the command room. You struggle to concentrate and maintain control and the mirage dissolves. The shimmering lights start forming patterns and sparks flash briefly, revealing scenes from another place. The language is incomprehensible but you sense the presence of friendly and strangely familiar entities. And then you hear the voices – people laughing, yelling, crying. It is so unexpectedly pleasant that any fears of food or drug poisoning are quickly doused and forgotten. In the 2 cases where you need more colonists to have the dreamer trait, Blue Sun Corporation and doctor may help, with Blue Sun allowing for funding to go into Applicants, and Doctor keeping Dreamers alive longer. Since this is a mission mainly based on dialogue, there are no sponsor who can help with the dialogue. Strategies Recommended sponsors and mission commanders There are three successive objectives that include the initial Dream Simulation technology, the Dream Reality technology (Social Technology: Wonder: Project Morpheus), and finally having 250 colonists with the Dreamer quirk.Īfter completion, the achievement "Swan Song" will be achieved (Xbox One confirmed).Īdditional rewards of the competing the mystery include: colonists with the Dreamer trait will permanently receive +15 productivity, a colonist with the genius trait will be available, and an additional 2,000 research will also be granted if a cloning vat is built. The initial breakthrough research requires 1,000 research points called the Dream Simulation. Inner Light is a Mystery of Mars that specifically interacts with the colonist that have the Dreamer quirk. 2.1 Recommended sponsors and mission commanders.
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